I am a Ph.D. student of Computer Science at University of Texas at Austin. I am very honored to be advised by Prof. Peter Stone. I have general interests in reinforcement learning, meta learning, curriculum learning, and their applicaitons in robotics. My primiary focus is to apply deep reinforcement learning for mobile robot autonomous navigation.
Before I started the CS program, I recieved master’s and bachelor’s degrees in Physics, but was lucky to find my passion in artificial intellegence. Feel free to reach out to me if you are curious about my research!
Recent advances of locomotion controllers utilizing deep reinforcement learning (RL) have yielded impressive results in terms of achieving rapid and robust locomotion across challenging terrain, such as rugged rocks, non-rigid ground, and slippery surfaces. However, while these controllers primarily address challenges underneath the robot, relatively little research has investigated legged mobility through confined 3D spaces, such as narrow tunnels or irregular voids, which impose all-around constraints. The cyclic gait patterns resulted from existing RL-based methods to learn parameterized locomotion skills characterized by motion parameters, such as velocity and body height, may not be adequate to navigate robots through challenging confined 3D spaces, requiring both agile 3D obstacle avoidance and robust legged locomotion. Instead, we propose to learn locomotion skills end-to-end from goal-oriented navigation in confined 3D spaces. To address the inefficiency of tracking distant navigation goals, we introduce a hierarchical locomotion controller that combines a classical planner tasked with planning waypoints to reach a faraway global goal location, and an RL-based policy trained to follow these waypoints by generating low-level motion commands. This approach allows the policy to explore its own locomotion skills within the entire solution space and facilitates smooth transitions between local goals, enabling long-term navigation towards distant goals. In simulation, our hierarchical approach succeeds at navigating through demanding confined 3D environments, outperforming both pure end-to-end learning approaches and parameterized locomotion skills. We further demonstrate the successful real-world deployment of our simulation-trained controller on a real robot.
Benchmarking Reinforcement Learning Techniques for Autonomous Navigation
Zifan Xu, Bo Liu , Anirudh Nair , Xuesu Xiao , and Peter Stone
Proceedings of the 2023 IEEE International Conference on Robotics and Automation (ICRA), May 2023
Deep reinforcement learning (RL) has brought many successes for autonomous robot navigation. However, there still exists important limitations that prevent real-world use of RL-based navigation systems. For example, most learning approaches lack safety guarantees; and learned navigation systems may not generalize well to unseen environments. Despite a variety of recent learning techniques to tackle these challenges in general, a lack of an open-source benchmark and reproducible learning methods specifically for autonomous navigation makes it difficult for roboticists to choose what learning methods to use for their mobile robots and for learning researchers to identify current shortcomings of general learning methods for autonomous navigation. In this paper, we identify four major desiderata of applying deep RL approaches for autonomous navigation: (D1) reasoning under uncertainty, (D2) safety, (D3) learning from limited trial-and-error data, and (D4) generalization to diverse and novel environments. Then, we explore four major classes of learning techniques with the purpose of achieving one or more of the four desiderata: memory-based neural network architectures (D1), safe RL (D2), model-based RL (D2, D3), and domain randomization (D4). By deploying these learning techniques in a new open-source large- scale navigation benchmark and real-world environments, we perform a comprehensive study aimed at establishing to what extent can these techniques achieve these desiderata for RL- based navigation systems
APPLR: Adaptive Planner Parameter Learning from Reinforcement
Zifan Xu, Gauraang Dhamankar , Anirudh Nair , Xuesu Xiao , Garrett Warnell , and 3 more authors
In Proceedings of the 2021 IEEE International Conference on Robotics and Automation (ICRA) , Jun 2021
Classical navigation systems typically operate using a fixed set of hand-picked parameters (e.g. maximum speed, sampling rate, inflation radius, etc.) and require heavy expert re-tuning in order to work in new environments. To mitigate this requirement, it has been proposed to learn parameters for different contexts in a new environment using human demonstrations collected via teleoperation. However, learning from human demonstration limits deployment to the training environment, and limits overall performance to that of a potentially-suboptimal demonstrator. In this paper, we introduce APPLR, Adaptive Planner Parameter Learning from Reinforcement, which allows existing navigation systems to adapt to new scenarios by using a parameter selection scheme discovered via reinforcement learning (RL) in a wide variety of simulation environments. We evaluate APPLR on a robot in both simulated and physical experiments, and show that it can outperform both a fixed set of hand-tuned parameters and also a dynamic parameter tuning scheme learned from human demonstration.
📘 Curriculum Learning for RL
Sample Efficient Myopic Exploration Through Multitask Reinforcement Learning with Diverse Tasks
Ziping Xu , Zifan Xu, Runxuan Jiang , Peter Stone , and Ambuj Tewari
In Proceedings of the International Conference on Learning Representations (ICLR) , May 2024
Multitask Reinforcement Learning (MTRL) approaches have gained increasing attention for its wide applications in many important Reinforcement Learning (RL) tasks. However, while recent advancements in MTRL theory have focused on the improved statistical efficiency by assuming a shared structure across tasks, exploration–a crucial aspect of RL–has been largely overlooked. This paper addresses this gap by showing that when an agent is trained on a sufficiently diverse set of tasks, a generic policy-sharing algorithm with myopic exploration design like ε-greedy that are inefficient in general can be sample-efficient for MTRL. To the best of our knowledge, this is the first theoretical demonstration of the "exploration benefits" of MTRL. It may also shed light on the enigmatic success of the wide applications of myopic exploration in practice. To validate the role of diversity, we conduct experiments on synthetic robotic control environments, where the diverse task set aligns with the task selection by automatic curriculum learning, which is empirically shown to improve sample-efficiency.
Model-Based Meta Automatic Curriculum Learning
Zifan Xu, Yulin Zhang , Shahaf S. Shperberg , Reuth Mirsky , Yuqian Jiang , and 2 more authors
In The Second Conference on Lifelong Learning Agents (CoLLAs) , Aug 2023
Curriculum learning (CL) has been widely explored to facilitate the learning of hard-exploration tasks in reinforcement learning (RL) by training a sequence of easier tasks, often called a curriculum. While most curricula are built either manually or automatically based on heuristics, e.g. choosing a training task which is barely beyond the current abilities of the learner, the fact that similar tasks might benefit from similar curricula motivates us to explore meta-learning as a technique for curriculum generation or teaching for a distribution of similar tasks. This paper formulates the meta CL problem that requires a meta-teacher to generate the curriculum which will assist the student to train toward any given target task from a task distribution based on the similarity of these tasks to one another. We propose a model-based meta automatic curriculum learning algorithm (MM-ACL) that learns to predict the performance improvement on one task when the student is trained on another, given the current status of the student. This predictor can then be used to generate the curricula for different target tasks. Our empirical results demonstrate that MM-ACL outperforms the state-of-the-art CL algorithms in a grid-world domain and a more complex visual-based navigation domain in terms of sample efficiency.
💭 LLMs Reasoning
Latent Skill Discovery for Chain-of-Thought Reasoning
Zifan Xu, Haozhu Wang , Dmitriy Bespalov , Peter Stone , and Yanjun Qi
Recent advances in Large Language Models (LLMs) have led to an emergent ability of chain-of-thought (CoT) prompting, a prompt reasoning strategy that adds intermediate rationale steps between questions and answers to construct prompts. Conditioned on these prompts, LLMs can effectively learn in context to generate rationales that lead to more accurate answers than when answering the same question directly. To design LLM prompts, one important setting, called demonstration selection, considers selecting demonstrations from an example bank. Existing methods use various heuristics for this selection, but for CoT prompting, which involves unique rationales, it is essential to base the selection upon the intrinsic skills that CoT rationales need, for instance, the skills of addition or subtraction for math word problems. To address this requirement, we introduce a novel approach named Reasoning Skill Discovery (RSD) that use unsupervised learning to create a latent space representation of rationales, called a reasoning skill. Simultaneously, RSD learns a reasoning policy to determine the required reasoning skill for a given question. This can then guide the selection of examples that demonstrate the required reasoning skills. Our approach offers several desirable properties: it is (1) theoretically grounded, (2) sample-efficient, requiring no LLM inference or manual prompt design, and (3) LLM-agnostic. Empirically, RSD outperforms existing methods by up to 6% in terms of the answer accuracy across multiple reasoning tasks.